SPOILERS WARNING!

In Ficciones by Jorge Luis Borges, there is a story titled The Secret Miracle which I find particularly stimulating. The plot is centered on a writer who was sentenced to death. At the night before his execution, he begged God to grant him one more year of life so that he could finish writing an important piece of work. The next day, at the moment just before the bullet hit him, time suddenly stopped. From the writer’s point of view, all activities in the physical world had been frozen - the bullet remained stationary in the air, his body unmovable. However, his mind continued to function. The writer realized that he wish had been granted by God, and he was given a year to complete his unfinished masterpiece entirely in his head (Is the word “year” meaningful, you might ask, given that time had stopped? Well, the writer still experienced sleep, so there was still a mental measurement of time). The writer remained in this state for a year, in which he diligently wrote in his head. When his time was up, time resumed and the bullet hit his body and killed him. A true miracle had taken place, but it was a private miracle, because from the point of view of everybody else, nothing unusual happened. The story seems to argue that it was logically possible for certain types of miracle to happen without violations of physical laws being observed.

When I read it, I felt that Borges was talking about blackholes, because although physical laws break down at the singularity, it cannot be observed outside the event horizon. It’s as if physical laws censor the breakdown of physical laws from observations (i.e., Stephen Hawkin’s cosmic censorship hypothesis).

There is also a philosophy of mind angle to this story. If time stops, neurons would also stop firing, which means that the mind will also become extinguished. To pull off this miracle, God had to separate the operation of the mind from th operation of the physical world. The miracle therefore had to be a dualist one.

But let’s not worry too much about these things. It’s after all just a story. What’s so interesting is the idea that some people might have mental worlds so rich that they could live entirely in their heads. The story reminded me of an idea that I have for an interactive fiction (i.e. text adventures). Is it possible to write an interactive fiction, where most of the actions happen in the mind? Such a game could begin just like any Infocom-style game with the player’s character walking around doing the things that people do in adventure games (e.g., “get lamp” or being eaten by a Grue). However, at some point, the character accidentally consumes a drug that dissociates the mind and the body. The player’s character continues to function physically in the game world - solving puzzles, interacting with NPCs… without the user’s input, as if nothing has happened (the character’s actions have to be scripted by the programmer, or generated with an algorithm). So the game world continues by itself, but the player is still presented with an input prompt at every turn. What can the player do? First, since the player is essentially acting as a disconnected mind, we need new vocabularies for mental activities: compose a sonata, prove a theorem, visualize the face of a celebrity, mentally factor an integer into the product of two primes, refute Descarte’s Cogito, ergo sum, meditate … and so on. These are not very interesting from the point of view of game design, because they have nothing to do with the game world. But the mind is now disconnected from the body, so what can the player do that is meaningful to the game?

One possibility is that the player can gain a deeper understanding about the actions and events that happen in the game. Upon witnessing certain events or hearing certain dialogs in the physical world, the player can try to recall events from memory. They play will discover that there is vast web of interconnected memories to explore. Based on the memories, the player might be able to see the hidden agenda of the NPCs and come up with a different interpretation of the plot.

That still seems too passive. Can the player actually do something? Yes, in dreams. In the evening, the character sleeps and dreams about the events witnessed during the day. In the dream world, the player can take actions, solve puzzles and interact with dream-versions of the NPCs, but the logic would be different from the physical world. We can go even further: the player might be able to imagine or mentally construct another world, maybe a memory palace

How can the game end? If in the physical world the character dies, then the mind dies with it, thus ending the game. Or maybe something the character does in the physical world, such as sweeping the floor, triggers a satori and the game ends with the player in a state of blissful zen Enlightenment. Or, in the physical world, the character consumes a liquid which just so happens to be the antidote of the dissociative drug. The mind is reunited with the body, and the player can continue with the adventure, with new insights about the game world gained from being a disconnected mind.

Today I visited the National Natural History Museum in Taichung, and I found the exact location where I was introduced to the music of the Beatles!

It was a school excursion when I was a boy. In the anthropological hall of the museum, there was a display of the site in Ethiopia where Donald Johanson discovered Australopithecus. Lucy in the Sky with Diamonds was playing because that’s the music Johanson was listening to while his team dug up Lucy. I actually paid no attention to any of these facts, because I was listening to the music. After that excursion, I bought Beatles albums one by one until I found Lucy in the Sky with Diamonds.

I returned to the museum after decades living abroad, and I was very happy to have discovered that the museum has been playing Lucy in the Sky with Diamonds continuously all these years.

A tribute to Zak McKracken and the Alien Mindbenders, an old adventure game. The game has the greatest cover art ever. I haven’t played the game myself, but what could the plot be? Zak McKracken, a tabloid journalist is holding a baguette and a fishbowl, standing on a pile of fallen alien guitarists in cowboy hats. There is a broom with a face, a two-headed squirrel, and a girl holding a Groucho-Marx mask. Somebody should turn it into a children’s book.

A friend shared with me a photo of a sign that says “Brains 25c Drive In”. It’s on the cover of the Bill Frisell album Where in the World? (1991), and many other places. It was a real sign advertising a fried brain sandwich, found in St. Louis, Misouri in the 70’s and 80’s.

Guitar learning diary: As I learn to play the guitar, I realised that I might be able to make musical associations without mental awareness. It’s probably because I am not familiar enough with the language of music to surface musical feelings to a conscious level. For example, yesterday, I tried to play some dominant 9 chords in a book. I was learning the fingering so I wasn’t attending to the sounds of the chords. It’s all mechanical at this stage. If you ask me to imagine a C9 chord, I wouldn’t be able to do it. I don’t know how to use a 9 chord in a musical context.

However, today, when I listened to the My Buffalo Girl track on Bill Frisell’s Good Dog, Happy Man album, I noticed that he played an interesting chord that sounded dissonant but musical at the same time. I looked it up in the Bill Frisell: An Anthology songbook, and what do you know? It’s a dominant 9 chord!

This happened to me before. I was interested in Miles Davis' So What, so I tried to play a couple of bars of Miles' solo. It was mostly an exercise to learn the Dorian mode. Then, for no apparent reason, I thought about Bill Frisell’s Monroe (again, from the Good Dog, Happy Man album) and tried to play it. It took me a while to discover that Monroe is in Dorian mode!

I am not sure if these are all coincidental, but I suspect that an interesting psychological phenomenon is in the play.

One of the zanier moments in Penn & Teller Fool Us: While Penn used a magic trick to comment on the New Testament (in which Teller was both the camel and the rich man at the same time), he said that heaven to him was listening to Sun Ra playing Bob Dylan tunes, while eating vegan fudge and watching the Tree Stooges chasing a honey badger on TV.

I’ve been reading two books about hacking. Interestingly, both books make references to the novel The Crying of Lot 49 by Thomas Pynchon. The first book is Exploding the Phone: The Untold Story of the Teenagers and Outlaws Who Hacked Ma Bell by Phil Lapsley. In an interview of Ron Rosenbaum, whose article Secrets of the Little Blue Box (published in Esquire Magazine in 1971) brought phone phreaking into the awareness of the public, Rosenbaum said that his vision of the phone phreaks of the 60’s and the 70’s was influenced by the underground communication networks described in the novel.

When I started to read the book, I didn’t associate phone phreaking with Pynchon. But of course, Pynchon loves secret communication. The second chapter of Lapsley’s book on the birth of Bell System and AT&T, he cited optical telegraphs of the 18th century as an early form of long-distance communication network. Incidentally, optical telegraphy is one of the main themes of Pynchon’s novel Mason & Dixon.

The second book I am reading is the The Cuckoo’s Egg by Cliff Stoll. It’s a classic non-fictional account of Stoll’s experience of tracing the footsteps of German hackers through the mazes of Internet and government agencies in the 80’s. Although he didn’t explicitly mention Pynchon, in Chapter 29, he gave a technology company the name Yoyodyne - the name of a giant defense contractor in The Crying of Lot 49.

It’s very interesting to me that Thomas Pynchon (rather than, say, William Gibson) is the author that people turn to when they talk about hackers and phone phreaks.

PS: I am now reading The Hacker Crackdown by Bruce Sterling. Guess what? It also makes a reference to Thomas Pynchon!

I had a surreal experience reading Steve Jobs and the NeXT Big Thing by Randall Stross, published in 1993 (I found a copy for free). Stross argued convincingly that NeXT was hopeless. Had I read it in 1993, I would have thought that the analysis was spot on. Who would have thought that in 2023, people would be still using essentially NEXTSTEP? Also, the entire workstation market has been wiped out, but IBM is still selling mainframes!

My family has been watching the Penn & Teller: Fool Us TV series. I was reminded of a 2008 paper published in Nature Review Neuroscience about the psychological aspects of magic. Teller was listed as a co-author (among several well-known magicians). There is a very remarkable sentence in the paper: “One of the authors of this Perspective (referring to Apollo Robbins) is a professional thief.”